Jennifer Walden interviews Respawn Entertainment’s audio team.
Jennifer Walden interviews the DICE audio team about their work on the WW1 shooter, Battlefield 1.
CCP Earworm on using EQ to make sounds sit well together in the mix.
Raison Varner and Mark Petty from Gearbox discuss weapon and monster SFX, music, ambience, dialogue and mixing in this series of exclusive Game Informer video features about Borderlands 2.
Ben Minto from DICE discusses the evolution of a couple of sounds in Battlefield Bad Company 2.
Broomers talks to Nick Arundel about his team’s work on the latest Batman game.
John Broomhall talks to Stefan Strandberg about his team’s work on Battlefield Bad Company 2.
John Broomhall talks to Lead Audio Designer Mathias Grunwaldt and composer Richard Jacques about the audio production for the latest Bond game.
Charles Maynes gives us an insight into how he records and manipulates weapons sound effects for both film and games.
Andrew Boyd discusses handling the interactive audio for a big film license, the battle against repetitive sound and wrestling with a real-time mix.