Jack Menhorn at DesigningSound.org gets Media Molecule’s Kenneth Young and Capcom’s Tomoya Kishi to interview each other about their work, resulting in an unconventionally wide-ranging conversation.
Rob Bridgett on the middle ground between procedural audio and the sample-based paradigm that exists to a certain extent in most games’ audio experiences.
Mike Taylor gets the lowdown on the recommended mix spec being implemented at Sony’s first-party studios from Garry Taylor, Audio Director for Sony WWS Europe.
Ben Minto from DICE discusses the evolution of a couple of sounds in Battlefield Bad Company 2.
Tom Parker on the tech behind Guitar Hero 5.