Blizzard’s Scott Lawlor and Tomas Neumann’s GDC 2016 presentation, in which they discuss the choices made on an aesthetic and technical level to help achieve Overwatch’s dynamic audio landscape.
John Broomhall speaks to audio director Richard Lapington about pulling together the sound for Remedy Entertainment’s unusual TV show/video game hybrid, Quantum Break.
DICE’s Philip Eriksson discusses the creation of the Sarlacc’s sounds in Star Wars: Battlefront.
DICE’s Ben Minto discusses the creation of the Astromech Droid sounds in Star Wars: Battlefront.
Sam Hughes interviews Lydia Andrew about her career and the audio of Assassin’s Creed: Syndicate.
DICE’s Gustav Rathsman discusses the creation of the shield sounds in Star Wars: Battlefront.
DICE’s David Jegutidse discusses the creation of his favourite sound from Star Wars: Battlefront, the Thermal Imploder.
EA DICE’s Ben Minto on recreating and augmenting the ambiences of the Star Wars universe.
In part four of his ongoing series into the audio design in inFamous Second Son, Brad Meyer discusses the creation of the game’s concrete superpower sounds.