Wired ask Russell Brower, Tommy Tallarico, Pedro Seminario and Scott Gershin to analyse some of the most iconic sounds in retro games.
Anne-Sophie Mongeau speaks to Paul Weir, Hello Games’ Audio Director, about the game’s procedural audio.
Austin DeVries from Riot Games discusses the process of creating the sonic characteristics for a new character in League of Legends.
Jennifer Walden interviews Respawn Entertainment’s audio team.
Kenny Young discusses the audio experience in Secret Sorcery’s VR strategy game Tethered.
Jacob Rhein from Hexany Audio discusses the role of sound in The Odd Gentleman’s King’s Quest.
Jennifer Walden interviews Arkane Studio’s audio team about the sound in stealthy sequel, Dishonoured 2.
Jennifer Walden interviews the DICE audio team about their work on the WW1 shooter, Battlefield 1.
Jennifer Walden interviews Hanger 13’s audio director Matt Bauer about his teams’ work on retro shooty-driver, Mafia III.
Dan Soldberg speaks with Martin Stig Andersen about some of the unconventional techniques used to create the soundtrack for Playdead’s INSIDE.