Blizzard’s Scott Lawlor and Tomas Neumann’s GDC 2016 presentation, in which they discuss the choices made on an aesthetic and technical level to help achieve Overwatch’s dynamic audio landscape.
Rob Bridgett spills the beans on the audio for Radical’s Scarface: The World Is Yours. Of particular interest is his discussion of the game’s unique audio post production period.
Mark Lampert discusses creating and implementing the audio for Bethesda Softworks’ The Elder Scrolls IV: Oblivion.
Eric-Jon Waugh reports on Jay Weinland and Marty O’Donnell’s GDC 2005 post-mortem on Bungie’s ‘Guerrilla’ proprietary audio system developed for the interactive audio in Halo 2.
Audio director Richard Joseph discusses the challenges of figuring out what an evil genius should sound like.
Marty O’Donnell’s post-mortem analysis of the music, sound and dialogue in Bungie’s Halo.