Liana Kerzner over at MetalEater speaks to David Chan, Brian Schmidt, Gordon McGladdery, Anthony Russo, Chanel Summers, Matthew Marteinsson and Steve Royea about game sound.
An interview with composers Kenneth Young and Brian D’Oliveira on their music for Tearaway.
@toogoodforthee (unknown man on internet) asks why there are so few examples of non-diegetic song used during gameplay. Thought provoking…
Brian Schmidt on how videogame publishers can benefit from exploiting the performance rights in their music.
Veteran music producer Neil Davidge discusses composing the soundtrack for Halo 4.
MacGateway’s overview of the development of PC gaming’s soundcards and their impact on PC game music, with example recordings to illustrate the capabilities of each piece of hardware.
Caleb Bridge interviews Martin Stig Andersen (Playdead), J White (EA Visceral) and Thom Kellar (Freshtone Games) about creating audio that fits the experience just right.
GDC 2012 gets started with this GameSpot interview, featuring J White (Dead Space 2), Darren Korb (Bastion) and Kenny Young (LittleBigPlanet 2) discussing their Game Developer’s Choice Award nominated games and interactive audio in general.
Jonathan Toyad interviews Ubisoft in-house composer Christophe Heral about his work on ‘Beyond Good & Evil’ and ‘Rayman Origins’.