A video interview with Martin Stig Andersen, the composer and sound designer of the critically-acclaimed video games LIMBO and INSIDE, by Jonas Hollerup Helle.
Valerio Velardo speaks to adaptive music pioneer Guy Whitmore about the past and future of the medium.
Kenny Young discusses the audio experience in Secret Sorcery’s VR strategy game Tethered.
Dan Soldberg speaks with Martin Stig Andersen about some of the unconventional techniques used to create the soundtrack for Playdead’s INSIDE.
Todd Baker discusses his approach for sound and music in Ustwo’s Land’s End VR experience.
Audio programmer Manesh Mistry and composer/audio designer Todd Baker discuss creating the audio experience for Ustwo Game’s meditative VR wonder, Land’s End.
Keith Stuart speaks to The Chinese Room’s Jessica Curry and Adam Hay about music, ambient sound and story in Everybody’s Gone to the Rapture.
Guy Whitmore on the challenges of creating a dynamic musical score for mobile with only 3MB of memory.
IGM interview Jessica Curry on her work and thoughts on things.
James Batchelor over at Develop Mag gets the skinny from composers John Broomhall, Jim Fowler, James Hannigan, Jessica Curry on the challenges of writing interactive music for games.