Jennifer Walden interviews Respawn Entertainment’s audio team.
Asbjoern Andersen interviews Max Lachman about the vehicle engine sounds in Avalanche Studio’s Mad Max game.
GANG IESD co-chair Kenneth Young speaks to Naughty Dog’s Phillip Kovats and Jonathan Lanier about the GANG award winning mix in The Last of Us.
Jack Menhorn at DesigningSound.org gets Media Molecule’s Kenneth Young and Capcom’s Tomoya Kishi to interview each other about their work, resulting in an unconventionally wide-ranging conversation.
Louis-Xavier Buffoni from Audiokinetic gives and overview of the concept of HDR audio and discusses how it is implemented in their Wwise audio middleware.
Rob Bridgett in interview with Ariel Gross, exploring the evolving role of game audio personel, how they think about their work and promote themselves to the world.
Peter Drescher on using FMOD audio engine middleware on mobile devices.
Confusingly, this has nothing to do with the APIs (sorry coders!). Nonetheless, Dan Gooding gives a nice overview of the basic functionality offered by the design tools that ship with these interactive audio engine middleware solutions.
Alexander Brandon looks at what Audio Middleware is, how to get it and its value as an essential cog in the game production process.