Kenny Young discusses the audio experience in Secret Sorcery’s VR strategy game Tethered.
Guy Whitmore on the challenges of creating a dynamic musical score for mobile with only 3MB of memory.
James Batchelor over at Develop Mag gets the skinny from composers John Broomhall, Jim Fowler, James Hannigan, Jessica Curry on the challenges of writing interactive music for games.
John Broomhall talks to Lead Audio Designer Mathias Grunwaldt and composer Richard Jacques about the audio production for the latest Bond game.
Dan Carter and Michael Worth give a nice overview of interactive audio, looking at sound effects editing, interactive music, dialogue and tools of the trade.
Daniel Bernstein examines the impact that a well thought-out “audio environment” can have on a gaming experience.