Jennifer Walden picks the brains of EA DICE Senior Audio Director/Sound Designer Ben Minto.
Anne-Sophie Mongeau speaks to Paul Weir, Hello Games’ Audio Director, about the game’s procedural audio.
Kenny Young discusses the audio experience in Secret Sorcery’s VR strategy game Tethered.
Jennifer Walden interviews the DICE audio team about their work on the WW1 shooter, Battlefield 1.
Blizzard’s Scott Lawlor and Tomas Neumann’s GDC 2016 presentation, in which they discuss the choices made on an aesthetic and technical level to help achieve Overwatch’s dynamic audio landscape.
John Broomhall speaks to audio director Richard Lapington about pulling together the sound for Remedy Entertainment’s unusual TV show/video game hybrid, Quantum Break.
DICE’s Philip Eriksson discusses the creation of the Sarlacc’s sounds in Star Wars: Battlefront.
Todd Baker discusses his approach for sound and music in Ustwo’s Land’s End VR experience.
Asbjoern Andersen interviews Max Lachman about the vehicle engine sounds in Avalanche Studio’s Mad Max game.