Rob Bridgett on the evolving collaborative relationship between audio personnel and development teams.
John Broomhall discusses audio development for one of PlayStation’s best-loved video game franchises with Media Molecule’s audio ace, Kenny Young.
Rob Bridgett on the process and approach of mixing a game from pre-production all the way through to the final mix stage itself, eloquently defining the concepts of high level “horizontal” mix decisions and low level, context-specific “vertical” mix decisions.
Rob Bridgett on the importance of successfully integrating the audio department with the rest of the development team.
Rob Bridgett discusses the value of creating a focused audio aesthetic that speaks form the heart of a project.
Richard Wentk talks to Mike Morasky about Valves development process, and the implementation of sound and music in Portal 2.
Rob Bridgett draws from his extensive experience to create a thorough map of everything an audio director or producer should be aware of up-front on a big-ass project.
Rob Bridgett discusses how to deal with feedback of all kinds, and how to take advantage of it to up your game.
Brad Meyer proposes methods for getting over “Designer’s Block”.
Brad Meyer explains how sound concepting can play a vital role in a game’s creative direction, with real-life examples from Spider Man: Web of Shadows.