Jennifer Walden interviews Respawn Entertainment’s audio team.
Kenny Young discusses the audio experience in Secret Sorcery’s VR strategy game Tethered.
Jennifer Walden interviews Arkane Studio’s audio team about the sound in stealthy sequel, Dishonoured 2.
Jennifer Walden interviews the DICE audio team about their work on the WW1 shooter, Battlefield 1.
Jennifer Walden interviews Hanger 13’s audio director Matt Bauer about his teams’ work on retro shooty-driver, Mafia III.
Keith Stuart speaks to The Chinese Room’s Jessica Curry and Adam Hay about music, ambient sound and story in Everybody’s Gone to the Rapture.
EA DICE’s Ben Minto on recreating and augmenting the ambiences of the Star Wars universe.
Damian Kastbauer gets the hots for the possibilities offered by the use of reverb, ambiences and real-time parameter control in some recent games.
Scott Morgan describes the creation and implementation of the ambiences in Radical Entertainment’s Prototype.
Mark Lampert discusses creating and implementing the audio for Bethesda Softworks’ The Elder Scrolls IV: Oblivion.