GDC 2012 gets started with this GameSpot interview, featuring J White (Dead Space 2), Darren Korb (Bastion) and Kenny Young (LittleBigPlanet 2) discussing their Game Developer’s Choice Award nominated games and interactive audio in general.
Dan Carter and Michael Worth give a nice overview of interactive audio, looking at sound effects editing, interactive music, dialogue and tools of the trade.
Alexander Brandon implementation 101.
Robert Hanson interviews Bungie’s audio department who give an overview of their workplace, tools and methodology.
Nick Peck’s ten top tips.
Philip De Lancie gives a nice introduction to implementing audio on the PlayStation 2, looking at the technical limitations and the game development process.
Larry The O discusses discovering the joys of game sound – technical limitations, interactivity, mixing, multi platform releases and the game development process.