Behind The Incredible Sound of Battlefield 1
Jennifer Walden interviews the DICE audio team about their work on the WW1 shooter, Battlefield 1.
Behind The Incredible Sound of Battlefield 1
Jennifer Walden interviews the DICE audio team about their work on the WW1 shooter, Battlefield 1.
Making The Magnificent Sound of Mafia III
Jennifer Walden interviews Hanger 13’s audio director Matt Bauer about his teams’ work on retro shooty-driver, Mafia III.
John Broomhall discusses the characteristics and personality traits that are common to successful interactive audio people.
The Mad Science Behind Inside’s Soundtrack
Dan Soldberg speaks with Martin Stig Andersen about some of the unconventional techniques used to create the soundtrack for Playdead’s INSIDE.
Overwatch – The Elusive Goal: Play by Sound
Blizzard’s Scott Lawlor and Tomas Neumann’s GDC 2016 presentation, in which they discuss the choices made on an aesthetic and technical level to help achieve Overwatch’s dynamic audio landscape.
Quantum Mechanics – The Sound Of Quantum Break
John Broomhall speaks to audio director Richard Lapington about pulling together the sound for Remedy Entertainment’s unusual TV show/video game hybrid, Quantum Break.
Sounds of Star Wars Battlefront: Part IV
DICE’s Philip Eriksson discusses the creation of the Sarlacc’s sounds in Star Wars: Battlefront.
Sounds of Star Wars Battlefront: Part III
DICE’s Ben Minto discusses the creation of the Astromech Droid sounds in Star Wars: Battlefront.
Audio Design for VR – Ustwo’s Land’s End
Todd Baker discusses his approach for sound and music in Ustwo’s Land’s End VR experience.
Assassin’s Creed: Syndicate Interview With Audio Director, Lydia Andrew
Sam Hughes interviews Lydia Andrew about her career and the audio of Assassin’s Creed: Syndicate.