DICE’s Philip Eriksson discusses the creation of the Sarlacc’s sounds in Star Wars: Battlefront.
DICE’s Ben Minto discusses the creation of the Astromech Droid sounds in Star Wars: Battlefront.
Todd Baker discusses his approach for sound and music in Ustwo’s Land’s End VR experience.
Sam Hughes interviews Lydia Andrew about her career and the audio of Assassin’s Creed: Syndicate.
DICE’s Gustav Rathsman discusses the creation of the shield sounds in Star Wars: Battlefront.
DICE’s David Jegutidse discusses the creation of his favourite sound from Star Wars: Battlefront, the Thermal Imploder.
Audio programmer Manesh Mistry and composer/audio designer Todd Baker discuss creating the audio experience for Ustwo Game’s meditative VR wonder, Land’s End.
Asbjoern Andersen interviews Max Lachman about the vehicle engine sounds in Avalanche Studio’s Mad Max game.
Keith Stuart speaks to The Chinese Room’s Jessica Curry and Adam Hay about music, ambient sound and story in Everybody’s Gone to the Rapture.