Books

Game Audio Implementation: A Practical Guide Using the Unreal Engine

By Richard Stevens & Dave Raybould
 

Game Audio Implementation: A Practical Guide Using the Unreal Engine

“If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers.” – Karen Collins, author of this book.

You may purchase this book at: Amazon.com | Amazon.co.uk

 

From the Shadows of Film Sound: Cinematic Production & Creative Process in Video Game Audio

By Rob Bridgett

From the Shadows of Film Sound

“Unlike existing books which tend to focus on the history, technology and established processes of the medium, Bridgett discusses and explores its limitations, exciting possibilities and future… this collection of essays, articles and soap-box pieces is required reading.” – Kenneth Young, High Heid Yin of gamesound.org

You may purchase this book at: blurb.com

 

Game Audio: Tales of a Technical Sound Designer

By Damian Kastbauer

Tales of a Technical Sound Designer

This collection features Damian Kastbauer’s writings from 2007 – 2017, with his contributions to Game Developer Magazine’s Aural Fixation column, his Audio Implementation Greats series for Designing Sound, and numerous interviews and articles from his Lost Chocolate Blog.

You may purchase this book at: blurb.com

 

Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

By Karen Collins

Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

“Collins has written a truly encyclopedic work that wonderfully complements books on sound design in film, helping anyone in the audiovisual industry who desires to expand more confidently into teaching, designing, and producing audio in the gaming world.” – David Sonnenschein, author of this book.

You may purchase this book at: Amazon.com | Amazon.co.uk

 

Composing Music for Games: The Art, Technology and Business of Video Game Scoring

By Chance Thomas
 

Composing Music For Games

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.”

You may purchase this book at: Amazon.com | Amazon.co.uk

 

Game Audio Culture

By Rob Bridgett
 

A Composers Guide To Game Music

“Bridgett boldly states that we’re in a “post-sound design era… no longer obsessed with the ‘neglected’ art of the soundtrack. Sound designers can’t play the victim anymore: sound is getting the respect it deserves, and the next stage is to become a key collaborator on projects…”. There’s something in “Game Audio Culture” for everyone: it’s one of those books that is worth reading multiple times, as a reminder of how far we’ve come, and how far we still have to go.” – Karen Collins, author of this book

You may purchase this book at: blurb.com

 

A Composer’s Guide to Game Music

By Winnifred Phillips
 

A Composers Guide To Game Music

“The core of the book is a set of chapters that delve into the actual craft of writing game music in a way that few, if any, other books have ever done… tremendously valuable to composers.” – Tracksounds.

You may purchase this book at: Amazon.com | Amazon.co.uk

 

The Complete Guide to Game Audio – 3rd Edition (2017)

By Aaron Marks

The Complete Guide to Game Audio - 3rd Edition

“A fountainhead of valuable insight, this book thoroughly demystifies the art of game music and sound like no other.” – Jon Holland, game composer and sound designer

You may purchase this book at: Amazon.com | Amazon.co.uk

 

Understanding Video Game Music

By Tim Summers
 

Understanding Video Game Music

“This outstanding book does much to establish an ‘extended techniques’ musicology, allying close analysis of music with crucial knowledge of gaming construction and procedures. Tim Summers’ years of ‘deep research’ into the subject make this a book of extreme sophistication and erudition that will define the field for years to come.” – K. J. Donnelly, University of Southampton.

You may purchase this book at: Amazon.com | Amazon.co.uk

 

Audio for Games: Planning, Process, and Production

By Alexander Brandon

Audio for Games

“Alexander Brandon takes the complexities of today’s game audio creation and implimentation and makes complete sense out of it. This is a ‘must read’ for anyone serious about game audio.” – Aaron Marks, game composer & sound designer

You may purchase this book at: Amazon.com | Amazon.co.uk

 

The Fat Man on Game Audio – Tasty Morsels of Sonic Goodness

By George Alistair Sanger

The Fat Man on Game Audio

“This book is unlike any other in that it not only gives readers the know-how on but it also teaches the reader how to add soul and life into their game audio by examining their personal lessons in music, science, politics, philosophy, and other life experiences.

“You may purchase this book at: Amazon.com | Amazon.co.uk