Sounds of Star Wars Battlefront: Part II
DICE’s Gustav Rathsman discusses the creation of the shield sounds in Star Wars: Battlefront.
Sounds of Star Wars Battlefront: Part II
DICE’s Gustav Rathsman discusses the creation of the shield sounds in Star Wars: Battlefront.
Sounds of Star Wars: Battlefront – Part 1
DICE’s David Jegutidse discusses the creation of his favourite sound from Star Wars: Battlefront, the Thermal Imploder.
Designing Sound for Virtual Reality
Audio programmer Manesh Mistry and composer/audio designer Todd Baker discuss creating the audio experience for Ustwo Game’s meditative VR wonder, Land’s End.
Behind The Spectacular Vehicle Sounds for Mad Max
Asbjoern Andersen interviews Max Lachman about the vehicle engine sounds in Avalanche Studio’s Mad Max game.
Everybody’s Gone to the Rapture: writing a score for the end of the world
Keith Stuart speaks to The Chinese Room’s Jessica Curry and Adam Hay about music, ambient sound and story in Everybody’s Gone to the Rapture.
Creating the Sounds of Star Wars Battlefront
EA DICE’s Ben Minto on recreating and augmenting the ambiences of the Star Wars universe.
Getting A Job Creating Sound and Music for Videogames
Will Morton gives advice on getting a job working in game audio in this extensive article.
The Sound Design of inFamous Second Son: Concrete Powers
In part four of his ongoing series into the audio design in inFamous Second Son, Brad Meyer discusses the creation of the game’s concrete superpower sounds.
Rob Bridgett on dynamically adjusting the loudness levels in mobile titles in response to background noise.