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Author Archives: Kenneth Young

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Sounds of Star Wars Battlefront: Part II

Sounds of Star Wars Battlefront: Part II

DICE’s Gustav Rathsman discusses the creation of the shield sounds in Star Wars: Battlefront.

Posted on February 10, 2016 by Kenneth Young

Sounds of Star Wars: Battlefront – Part I

Sounds of Star Wars: Battlefront – Part 1

DICE’s David Jegutidse discusses the creation of his favourite sound from Star Wars: Battlefront, the Thermal Imploder.

Posted on February 5, 2016 by Kenneth Young

Designing Sound for Virtual Reality

Designing Sound for Virtual Reality

Audio programmer Manesh Mistry and composer/audio designer Todd Baker discuss creating the audio experience for Ustwo Game’s meditative VR wonder, Land’s End.

Posted on December 21, 2015 by Kenneth Young

Blast Off! The Sound of Star Wars: Battlefront

Blast Off! The Sound of Star Wars: Battlefront

Posted on December 12, 2015 by Kenneth Young

Behind The Spectacular Vehicle Sounds for Mad Max

Behind The Spectacular Vehicle Sounds for Mad Max

Asbjoern Andersen interviews Max Lachman about the vehicle engine sounds in Avalanche Studio’s Mad Max game.

Posted on October 19, 2015 by Kenneth Young

Everybody’s Gone to the Rapture: writing a score for the end of the world

Everybody’s Gone to the Rapture: writing a score for the end of the world

Keith Stuart speaks to The Chinese Room’s Jessica Curry and Adam Hay about music, ambient sound and story in Everybody’s Gone to the Rapture.

Posted on July 30, 2015 by Kenneth Young

Creating the Sounds of Star Wars Battlefront

Creating the Sounds of Star Wars Battlefront

EA DICE’s Ben Minto on recreating and augmenting the ambiences of the Star Wars universe.

Posted on July 23, 2015 by Kenneth Young

Getting A Job Creating Sound and Music for Videogames

Getting A Job Creating Sound and Music for Videogames

Will Morton gives advice on getting a job working in game audio in this extensive article.

Posted on April 8, 2015 by Kenneth Young

The Sound Design of inFamous Second Son: Concrete Powers

The Sound Design of inFamous Second Son: Concrete Powers

In part four of his ongoing series into the audio design in inFamous Second Son, Brad Meyer discusses the creation of the game’s concrete superpower sounds.

Posted on March 16, 2015 by Kenneth Young

Adaptive Audio for Mobile

Adaptive Audio for Mobile

Rob Bridgett on dynamically adjusting the loudness levels in mobile titles in response to background noise.

Posted on March 11, 2015 by Kenneth Young

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