Wired ask Russell Brower, Tommy Tallarico, Pedro Seminario and Scott Gershin to analyse some of the most iconic sounds in retro games.
A video interview with Martin Stig Andersen, the composer and sound designer of the critically-acclaimed video games LIMBO and INSIDE, by Jonas Hollerup Helle.
Jennifer Walden picks the brains of EA DICE Senior Audio Director/Sound Designer Ben Minto.
Valerio Velardo speaks to adaptive music pioneer Guy Whitmore about the past and future of the medium.
Anne-Sophie Mongeau speaks to Paul Weir, Hello Games’ Audio Director, about the game’s procedural audio.
Austin DeVries from Riot Games discusses the process of creating the sonic characteristics for a new character in League of Legends.
Jennifer Walden interviews Respawn Entertainment’s audio team.
Kenny Young discusses the audio experience in Secret Sorcery’s VR strategy game Tethered.
Jacob Rhein from Hexany Audio discusses the role of sound in The Odd Gentleman’s King’s Quest.
Jennifer Walden interviews Arkane Studio’s audio team about the sound in stealthy sequel, Dishonoured 2.