About

If there is little written about linear sound design, there is even less written about interactive sound in games. GameSound.org was established in 2005 with the aim of making that which has been written on the subject easily accessible, and to be a useful resource for those who work in, aspire to work in, or wish to learn more about game sound.

The articles section ties the many disparate threads of game sound on the net together in one convenient spot, the books section lists those few published texts which cover the topic, the jobs section displays some of the gigs that are to be had at the moment, and the links section is a great resource for those wishing to further explore interactive audio within the games industry.

GameSound.org is maintained by Kenneth Young.

Kenny is from Edinburgh, Scotland, and lives in Guildford, near London, where he is the Head of Audio at Media Molecule and responsible for the audio experience in their games, most recently LittleBigPlanet, its sequel and their numerous DLC packs.

Before joining Media Molecule Kenny was a sound designer at Sony’s London Studio where he worked on over a dozen titles including 24: The Game, EyeToy: Kinetic, Fired Up, Gangs of London, The Getaway: Black Monday and Heavenly Sword. Prior to this he studied music technology as an undergraduate and went on to gain an MA, with distinction, in sound design.

Kenny is an active member of the game audio community, sits on the GDC audio advisory board, is a GANG IESD chair, has been a BAFTA juror and spoken at GDC, GDC Europe, Develop Brighton, Develop Liverpool, GameCity, the Vision Sound Music festival, London Songwriters Week, the PRS, the University of Edinburgh, Leeds College of Music and the Confetti Institute of Creative Technologies.