About

If there is little written about linear sound design, there is even less written about interactive sound in games. GameSound.org was established in 2005 with the aim of making that which has been written on the subject easily accessible, and to be a useful resource for those who work in, aspire to work in, or wish to learn more about game sound.

The articles section ties the many disparate threads of game sound on the net together in one convenient spot, the books section lists those few published texts which cover the topic, the jobs section displays some of the gigs that are to be had at the moment, and the links section is a great resource for those wishing to further explore interactive audio within the games industry.

GameSound.org is maintained by 6x academy (BAFTA, AIAS) nominated freelance audio director, sound designer, composer and writer Kenneth Young.

Kenny is from Edinburgh, Scotland, and lives in Guildford, near London. He is best known for his work as Head of Audio at game developer Media Molecule the startup he joined in 2007 where he was responsible for the audio experiences in their smash hit, critically acclaimed LittleBigPlanet and Tearaway franchises. Kenny left Media Molecule in 2015 to pursue a freelance career, with his friends at Media Molecule as his first clients. You can find out more about Kenny’s work via his professional website, AudBod, or follow @kcmyoung on twitter.

Before joining Media Molecule Kenny worked as a sound designer in the busy centralised audio department of Sony’s London Studio where he helped ship over ten games in a wide variety of genres on numerous platforms, and worked on many more third party and unreleased titles. Prior to this he studied music technology as an undergraduate and went on to gain an MA, with distinction, in sound design.

Kenny is a passionate and committed member of the game audio community, sits on the GDC audio advisory board, has been a BAFTA, IGF and GANG awards juror, and spoken at GDC, GDC Europe, MIGS, Develop Brighton, Develop Liverpool, GameCity, the Vision Sound Music festival, London Songwriters Week, the PRS, the University of Edinburgh, Glasgow School of Art, the University of Glasgow, Leeds College of Music, ENJMIN, Southampton Solent University, the Confetti Institute of Creative Technologies, London College of Communication and Edinburgh College.

Awards for Kenny’s work include:

2017 – Tethered
Nomination – Best Interactive Score – GANG

2017 – The VR Soundscape of Secret Sorcery’s Tethered
Nomination – Best Game Audio Article Publication or Broadcast – GANG

2016 – Tearaway Unfolded
Winner – Best Audio of E3 – PlayStation Official Magazine
Nomination – Music of the Year – GANG
Nomination – Best Audio Design – TIGA

2015 – The Mix in The Last of Us
Winner – Best Game Audio Article Publication or Broadcast – GANG

2014 – Tearaway
Winner – Best Handheld Audio – GANG
Winner – Best PS Vita Sound – IGN
Winner – Best Audio – The Vita Lounge
Nomination – Original Music – BAFTA
Nomination – Best Audio – Game Developer’s Choice
Nomination – Excellence In Musical Score – SXSW
Nomination – Best Audio – Golden Joysticks
Nomination – Outstanding Achievement: In-Game Music – GMAs
Nomination – Best Soundtrack: Western – GMAs
Commendation – Best Game Music of 2013 – Kotaku

2012 – LittleBigPlanet 2
Winner – Outstanding Achievement: Licensed Music – GMAs
Nomination – Outstanding Achievement in Original Music Composition – AIAS/DICE
Nomination – Best Audio – Game Developer’s Choice
Nomination – Best Use of Licensed Music – GANG
Nomination – Original Light Mix Score, Franchise – NAVGTR
Commendation – Best Game Music of 2011 – Kotaku

2012 – The Use of Voice in Portal 2
Winner – Best Game Audio Article Publication or Broadcast – GANG

2009 – LittleBigPlanet
Winner – Best Original Instrumental (for ‘The Gardens’) – GANG
Winner – Best Interactive Score – GANG
Winner – Outstanding Achievement in Character Performance – AIAS/DICE
Nomination – Outstanding Achievement in Sound Design – AIAS/DICE
Nomination – Outstanding Achievement in Soundtrack – AIAS/DICE
Nomination – Original Score – BAFTA
Nomination – Use of Audio – BAFTA
Nomination – Audio of the Year – GANG
Nomination – Music of the Year – GANG
Nomination – Sound Design of the Year – GANG
Nomination – Best Dialogue – GANG
Nomination – Best Original Vocal: Choral – GANG
Nomination – Best Use of Licensed Music – GANG
Nomination – Best Audio – Game Developer’s Choice
Nomination – Outstanding Creative Achievement in Interactive Entertainment Sound Production – TEC Awards
Nomination – Best Sound – CEDEC Awards
Nomination – Best Soundtrack – Spike VGAs
Nomination – Best Original Score – Spike VGAs
Nomination – Best Licensed Music – Gamespot