Dynamic Game Audio Ambience: Bringing Prototype’s New York City to Life
Scott Morgan describes the creation and implementation of the ambiences in Radical Entertainment’s Prototype.
Dynamic Game Audio Ambience: Bringing Prototype’s New York City to Life
Scott Morgan describes the creation and implementation of the ambiences in Radical Entertainment’s Prototype.
The Future Of Game Audio - Is Interactive Mixing The Key? Rob Bridgett investigates whether the real-time mixing of sound...